Author Topic: Server Updates  (Read 5550 times)

Offline The Oomgosh

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Re: Server Updates
« Reply #15 on: September 17, 2019, 03:16:58 PM »
-Fixed all-black walls and inaccessible Overseer's Gift in Maer'Havel
-Fixed potions that had poor icons in Misah Dabir's store in the Oasis
-Fixed floating placeables and converted ground transitions to cave entrance in Skoldenfel exterior and Mining Cavern
-Changed night music in THIMBLE (set to track that was formerly used all day)
-Fixed all-black objects in Tauroc Chieftain Hideout
-Converted ground transitions to cave doors in both Tauroc caves and Acentian Hills exterior
-Fixed water appearance issues in Frothing Otter well
-Cosmetic upgrades for Tellamen Bridge, mostly to make walking paths easier to see
-Fixed non-stacking grenades in several stores
-Fixed all-black objects in two Anu-Sinom caverns (ant caves), and modified lighting for all of them (get out your torches!)
-Fixes and balance tweaks for Fire Beetle, Stink Beetle, and Acentian Bear (including allowing Assay Entity -- however, please note that if you have previously copied the Acentian Bear, it will need to be deleted and copied again; it will also be a level 2 summon as it was always supposed to be)
-Attempted fix for Daiobi Superior & Obelisk Flower quest in Skoldenfel
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #16 on: September 20, 2019, 01:23:07 AM »
All pre-existing traps in combat zones, including on the ground and on doors, should now give XP to the PC that disarms them! Player-placed traps do not grant XP. (If I missed any that you happen to notice, please take a screenshot if possible and post in Bug Reports)

-Added scripts to doors that were missing them for closing themselves, giving XP for locks, etc (as many as I could catch, but I may still have missed some). This includes many combat zones on the server.
-Corrected balance checks that were moving the PC on success, so that they instead do so only on skill check failure. This includes many combat zones on the server.
-Modified lighting in several dungeons, caves, etc.
-Corrected water (again) in Frothing Otter Well.
-Moved Saltpetre in Cavernous Shores in attempt to allow Extract Ore to work correctly.
-Moved Silver in Anu-Sinom, Centre West in attempt to allow Extract Ore to work correctly.
-Replaced missing water in High Reaches sewer
-Added trash barrels to High Reaches Crafting Pavilion and Bank
-Allowed Assay Entity on Frothing Water
-Created custom version of Bless Weapon scroll which permits use by Clerics and Warsancts (since we don't have Paladins anymore); added it to Flint's store operated by Machina Whistler. (This does not mean that the spell is now on their spell lists.)
-Added missing creature weapon for Fire Beetle
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #17 on: September 28, 2019, 11:18:27 AM »
(Note: All listed changes awaiting restage before taking effect, which I have temporarily lost the ability to do.)

-Renamed secret transition in sewers
-Fixed Silent Seph not giving coins for dire rat tails; removed outdated reference to badger skins; corrected misspelled "kolbold"; placed in Construction version of HR
-placed scripts on sewer doors that were missing them (the green section)
-Replaced gold and silver rings in Ton Nestia's store with crafted (CNR) versions; added some books and scrolls
-Replaced gold and silver rings in Sabina's store; added bronze rings
-Updates to Bhralnac's store in Torica
-Placed walkmesh cutter around rocks near HR entrance; added some Common Mushrooms (where the mushrooms are!)
-Raised height of Mystwoods entrance placeable to improve visibility
-Music changes: Mystwoods Cave 2&3, HR University (Night), Bridge of Anonmar, HR Bank (swapped day & night), Tir-Algiraas, Mystwoods (Night)
-Adjusted walkmesh cutter near first Tauroc cave to improve pathfinding
-Added some extra CNR plants to Maer'havel main garden
-Added missing scripts to Maer'havel doors
-Maer'havel temple now free-rest area
-Corrected spelling error in Maer'havel temple trigger
-Replaced CNR trash barrels (which don't work right) with MoA version in Skolden'fel interiors
-Removed excess lights from inaccessible areas of Crafting Pavilion map
-Moved gem cutting stones on top of detailing table, as intended: HR, Maer'Havel, Skolden'fel interior
-Corrected Mystwoods balance check to move PC only on fail
-Attempted fix for Mystwoods exit climb check (Failure waypoint/knockdown/fall damage was not working)
-Made walking path more visible in Bridge of Anonmar; cleaned up walkmesh
-Corrected icons for empty flasks, brewing bottles, and juice bottles in Tilly's shop
-Renamed Tir-Algiraas exit transition; removed unnecessary walkmesh cutters outside of the map's walkable borders; cleaned up walkmesh
-Re-drew encounters in High Reaches Farmlands; moved difficult-to-access walnut resource; added more corn plants
-Skolden'fel quest for Hoilin's Finest now limited to 1/reset
-Fixed access to Rudolph's Fine Produce in High Reaches; reduced prices; increased store inventory
-Fixed issue in Anu-Sinom Caverns, Southwest where gold vein would not work with Extract Ore
-Tweaks to Dire Rat and Monstrous Dire Rat
-Switched Bob's conversation to non-cutscene
-Updated new HR skill check triggers to display roll and identify skill used (on pass)
-Created new MoA version of Animalistic Power scroll so a sale value could be assigned; updated ALG script to give new item in loot
-Created MoA version of Bless Weapon scroll; set allowed classes to Bard, Cleric, Ranger, Warsanct (we don't have paladins anymore); replaced old item in Flint's store in HR Pavilion
-Small balance tweak for Frothing Water
-Replaced spells with special abilities (SLA) for all Nildervaaga (no more unlimited uses)
-Added missing CNR plants referenced by skill checks in Karrgath Ravines and Barrows
-Fixed  creature spawn issues and water appearance in Omgi Ztehh - Misty Valley Caves
-Replaced portcullises at entrance to HR market; assigned missing scripts
-Re-enabled access to tailor shop in High Reaches
-Changed Ranna's conversation to non-cutscene; attempted fix for quests
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #18 on: September 28, 2019, 11:27:27 PM »
Forgotten in last post: Reduced CR for Screech Raptor and Mature Screech Raptor. This will lower XP, and it will also lower their summon level. However, if you have previously copied them, you must delete them and re-assay the creature to make this happen. Screech Raptor now summoned with Create Manifestation II; Mature Screech Raptor with Create Manifestation III.
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #19 on: October 08, 2019, 07:27:35 PM »
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-High Reaches: Construction Continues (v2.12b). Fixes for Ranna quests; more buildings constructed; new NPCs; walkmesh tweaks.
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-Torica: Major update: West Torica, formerly locked and sealed, now open to the public. New NPCs, quests, stores; access to crafting stations; Cleaned up walkmesh; converted unnecessary placeables to environment objects; map note corrections; updates for pre-existing stores.
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-Skolden'fel: added new creatures, Haerkglar Guard Dog, Scout Dog, and Hunting Dog; placed dogs, chickens, and pigs in fortress, with relevant decorations & buildings; lowered XP & DC for Knowledge: Architecture check, raised level limit;
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-Ton Nestia no longer purchases items; sale prices dropped
-Tweaked loot in frothing otter well (mostly the heights, for those that were floating above the water)
--Corrected mislabeled doors in tailor's shop; minor fixes (area tags, doors missing scripts, lighting)
-Diaboi Superior bundle handout now limited to 1/day (as intended)
-Misah Dabir: set to accept bones, in place of now-defunct "bone wands"; conversation navigability improved; spelling & grammar
-Bandit mine: flagged no-rest; tweaked encounters; added spider cocoons; moved bloodstone from floor above, corrected Mystery Minerals spawned
-Made new horses, replaced in previous versions in towns
-Music change for Fortress of Ana'karr
-Minor change to creatures attached to Silver node in Tauroc Cave
-Assigned sale value to Blades of Fire scroll
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #20 on: October 12, 2019, 11:44:18 PM »
-Fix for dogs recently added to some areas that were hostile, and trying to eat people, and shouldn't be
-Near-final work on new chain of areas
-Fixed elemental silk cocoon templates to drop correct types of silk (replacement of previously-placed cocoons is still in progress -- they should spawn correct silk after being harvested the first time)
-Spelling correction for "vitrolic" silk items

**NOTE: work on Ultimate Magus is also ongoing (by somebody better at it than I am). It may still appear in game; however, do not take this prestige class at this time!**
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.

Offline The Oomgosh

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Re: Server Updates
« Reply #21 on: January 20, 2020, 04:53:44 PM »
-Made Daiobi Crypt a restable area (no-rest starting dungeon is kinda mean!)
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
   Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.