Author Topic: We Rise Once Again From the Ashes! V.4  (Read 2195 times)

Offline Faergol

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We Rise Once Again From the Ashes! V.4
« on: September 12, 2018, 01:01:14 PM »
That's right folks, we are coming back! This is a pretty sudden thing, but one that the remaining staff is quite excited for. However, in addition to the points I've so shamelessly stolen from the version three post, there are some things I'd like to get out of the way.

We are going forward with quite a small DM Staff, Me, and few others all of which have limiting schedules. We may not be committing to multiple events a week or even month. We are putting the server out again because we miss it, and we have stories we'd like to tell. You're welcome to be here, and come along for the ride, but be aware we are doing this more for ourselves than the greater community. We'll take suggestions, and look into complaints, but somethings are just going to be the way they are. We like our lore, we like our slow level progression, and we like the way we do things.

I'm sure there are a lot of things that could be mentioned here, but one that most often comes up in my experience, is grinding. You're welcome to do it, if that's your play style have at it. As long as you RP, and aren't breaking any rules, play as you like to play. That being said, if you get to max level in three weeks, then complain that there is no more content or story lines that take your power into account, well, that's on you. I don't really have an eloquent wrap up to this post so...

We're back! (Or will be if you're reading this before 09-29-2018)

1) The main focus of the server is no longer providing the service of entertainment, but to have fun as a team. You as players are more than welcome to join us; the more the merrier!
We do our best to be fair to all, and we generally love to RP with everyone whether as players or DMs.
However, those who bash staff or always complain are not welcome and will be asked to leave.

2) We will be attempting to focus DM events on High Reaches primarily, so all players have the potential to get involved as much as is possible.
Eventually more events may spread out to various other areas & cities depending on the player population.

3) We are time jumping again. The server was last up in 2016, so we are starting with clean slates and new characters.

4) In accordance with #3, I am in the process of archiving the forums for a new start. Some topics will remain, some of the archives will be visible to various people, and some archives will not. If there was a specific post you were/are looking for you can PM me and I can take a look for it.

Updates in other areas:

Dev Team
We aim to have crafting up at server start. The Dev team is working on this, along with many other changes that include (but is not limited to) introducing Cloistered Channeler and Bladedancer, reworking how humans work in character creation, and many many more things I don't keep track of myself.

Mapping Team
Mappers are hard at work fixing up High Reaches.There are a few new combat areas in the works, and both Torica and the Orc home area will be very different as well.
There will be hundreds of minor changes for the time jump of course with new npcs etc.

Lore Team
The lore team is working on tons of new/old npcs, significant changes to many areas and cities, and 40 years full of events that happened with some of the current PCs as NPCs, and elsewhere in the world.
The wiki has begun to be edited also, see the wiki announcement thread for more details.

The DM Team/Other Stuff
As noted elsewhere already, we will be removing the current restrictions on taking a native race.
You can still submit a bio for one of those races to get full access to their home forum, their in game store, and starting reputation though.

For PrCs, at least 80% of them no longer require being unlocked by a DM.
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