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Topic: Grenadelike items and crafting (Read 2673 times)
The Oomgosh
Lead Mapper
Management
Forum Adept
Posts: 784
Grenadelike items and crafting
«
on:
October 31, 2018, 01:50:32 PM »
As of our next restage, things like Alchemist's Fires and Acid Flasks, improved versions etc, should be working correctly in the crafting system.
HOWEVER.
While the ones found in loot should work right, the ones purchased at stores
will not.
They will, further down the line, but it will require replacing the borked items in stores with the new, working versions. This is not a massive project, but it will take me some time nonetheless, so please be patient. When this fix is in, I will update in this post.
Logged
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.
CrystalDragon
Management
Forum Wizard
Posts: 1484
Keeper of all things that kind of need to be kept
Re: Grenadelike items and crafting
«
Reply #1 on:
October 31, 2018, 05:00:52 PM »
until the fix is in, any time you log in with the old items the server should update them to the new items, but only if they're in your inventory
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"And he was so unfailingly charming and nice that he had to either be a superhero or a Mormon." - Cat Grant
The Oomgosh
Lead Mapper
Management
Forum Adept
Posts: 784
Re: Grenadelike items and crafting
«
Reply #2 on:
October 31, 2018, 05:04:28 PM »
As it turns out, the ones found in loot are not quite correct either. But I'm pretty sure they'll work if you craft them?
Logged
Early in the morning in the middle of the night, two dead boys got up to fight. One was blind, the other couldn't see, so they chose the devil as the referee.
Back to back, they faced each other; drew their swords, and shot each other. A deaf policeman heard the noise, and soon arrested the two dead boys.
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