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41
Snowmyst / Re: Scheduling Thread: Stray Dog
« Last post by Ariella on March 02, 2019, 01:10:49 AM »
So long as it's within the next two weeks, set the time and i will be there.
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Snowmyst / Scheduling Thread: Stray Dog
« Last post by DM Snowmyst on March 01, 2019, 06:52:40 PM »
This is the thread for figuring out a date and time we can get together for http://forums.mythsofatalan.com/index.php?topic=10170.0. I'm thinking Sunday or Monday evening CST.

It is decided: Monday 7:30 CST. Wednesday 8:00 PM CST
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Announcements and News / Re: Warsanct
« Last post by The Oomgosh on February 04, 2019, 03:26:57 PM »
 Warsanct Continued

Plant
Vine Strike
You can grant a weapon the power to conjure a verdant growth. Whenever it strikes an enemy, they must succeed a Reflex Save or become entangled for 2 rounds. This blessing lasts for 1 minute.
Barkskin
You can gain a shell of wooden bark that covers your skin, granting a natural armor bonus of +2 for 1 minute. This bonus increases by +1 for every four levels after 10th.
Protection
Divine Resistance
You can gain a resistance bonus to your saving throws equal to +1, with an additional +1 for every ten levels of warsanct.
Aura of Protection
You can emit a 30-foot aura of protection for 1 minute. You and your allies within this aura gain resistance 10 against acid, cold, electricity, fire, and sonic. At 15th level, the energy resistance increases to 20.
Strength
Strength Surge
You can focus your own strength, gaining an enhancement bonus equal to 1/2 your warsanct level to your Strength. This lasts for a number of rounds equal to 1/2 your warsanct level.
Bestow Resolve
You can grace nearby allies with a steely resolve to withstand damage, granting temporary hit points equal to your warsanct level + your Wisdom modifier. These hit points last for 1 minute.
Sun
Blinding Strike
You can create a flash of sunlight in the eyes of one of your opponents. The target is blinded for a number of rounds equal to 1/2 your warsanct level. If it succeeds at a Reflex saving throw, it’s instead dazzled for the same duration. Creatures with light blindness or light sensitivity take a –4 penalty on this saving throw.
Cleansing Fire
You can touch a weapon and wreath it in purifying flames, granting a bonus 1d6 fire damage. It also gains a bonus 1d6 damage and +2 attack bonus vs undead. This fire lasts for 1 minute.
Time
Time Slough
You can bestow an obstructed flow of time on your opponent, less able to defend themselves and moving more slowly. Those that fail a Will Save suffer a -4 penalty to AC and move at half speed for 1 minute.
Pervasive Maneuvers
You can grant an ally the ability to manifest attacks from multiple possibilities. For 1 minute they are able to make an additional attack at their highest base attack bonus from this second reality. At 20th level, they can manifest a second attack.
Travel
Agile Feet
You can free yourself from any impediment to your movement speed, such as unsteady surfaces or magical effects.
Dimensional Hop
You are able to instantly shift your position a short distance, teleporting to any location you can see.
Trickery
Double
You can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warsanct level, or until the illusory duplicate is dispelled or destroyed.
Vanish
You can disappear from sight, becoming completely invisible for 3 rounds.
Undeath
From the Grave
You can take on a corpse-like visage for 1 minute, making you more intimidating and giving you undead-like protection from harm. You gain a +4 bonus on Intimidate and Taunt checks, as well as a +2 profane bonus on Fortitude saves and saves against mind-affecting effects.
Deathly Pallor
Your body can take on a near complete absence of vitality. For 1 minute, you are immune to sneak attack, critical hits, and energy drain.
War
Warcry
You can bellow a fearsome warcry over the battlefield. Opponents that hear it must make a successful Will Save or flee from you. This is a fear effect.
Instrument of War
You can touch a weapon, increasing its lethality in combat. For 1 minute, the weapon gains a +1 bonus for every 5 levels of warsanct you possess.
Water
Drench
You can coat one of your allies in a sheet of water. For 1 minute, his provides resistance to fire damage equal to your warsanct level.
Roiling Mist
You can touch the ground to cause a shrouding fog to appear, concealing all allies nearby for 1 minute.
44
Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by DM Snowmyst on February 02, 2019, 06:02:51 PM »


We're rescheduling to tomorrow, Sunday, same time.
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Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by DM Snowmyst on January 29, 2019, 04:31:54 PM »
IT HAS BEEN DECIDED. Saturday 5:30 pm Central
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Announcements and News / Re: Server Updates
« Last post by Ast'aera on January 28, 2019, 01:23:23 PM »
As above with the weapons, as of the next restage all player crafted armour and shields will now have their invisible "you can enchant these later" slots on them, but only if they are crafted after this restage.
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Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by CrystalDragon on January 27, 2019, 08:28:18 PM »
saturday afternoon works best for me
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Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by Anderis on January 27, 2019, 01:33:22 PM »
If the Vakh'na are still invited, I am available on Wednesday anytime after 4:30 PM PST and all weekends with advance notice on a time.
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Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by Purgatory on January 27, 2019, 11:54:23 AM »
Anything should work for me really.
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Snowmyst / Re: Scheduling Thread: Lady of the Lake 2
« Last post by Cereus on January 27, 2019, 09:52:11 AM »
I won't be ready Wednesday until 10:45 EST, Saturday I can do at any time.
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