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Announcements and News / Crafting Update
« Last post by Ast'aera on June 13, 2021, 09:10:52 PM »
As you likely have noticed over the past few months we have added a bunch of new recipes in many crafting stations.
As of next restage (hopefully tomorrow?), we have another batch that includes the chitin armours, mandible weapons, and both weapons & armours for electrium and arcanium as well.

The big notice however, is that some crafting stations have had their difficulties tweaked, partly to make room for the new items, but also to (1) standardize the difficulties & expectations more across the different stations and (2) to make it possible to have a very high chance to craft the best items when you become a grand master (30 in crafting) in those areas. (Before this update it would only give you a 50% chance to craft the best items, even when you were maxed out).

This means that some recipes that you have been using will be easier or more difficult as of the next restage.
Most notably metal weapon crafters will find the difficulties of many weapons increased significantly (which will allow for more progress & xp in the long run for you).

Happy Crafting!
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Announcements and News / Re: Connecting to Myths of Atalan
« Last post by Incinerator on June 11, 2021, 04:54:13 PM »
Updated
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Announcements and News / New Combat Feats!
« Last post by Incinerator on May 11, 2021, 11:44:17 PM »
These will be active upon the next restage.

Charge
Prerequisites: Base attack bonus +1.
Benefit: You gain a 5% increase to your movement speed. In addition, you can activate this feat on an enemy you have line of sight to charge that enemy, gaining a 75% movement speed increase and a +2 bonus to your melee attack and damage rolls. You must have an uninterrupted line of effect to the target. This feat has a cooldown of 5 rounds.
Use: Automatic, selected.

Critical Focus
Type of Feat: Combat.
Prerequisite: Base attack bonus +9.
Benefit: You receive a +4 circumstance bonus on attack rolls made to confirm critical hits with unarmed strikes, creature weapons, and all melee and ranged manufactured weapons.
Use: Automatic.
Note: This feat replaces Power Critical for all weapons. If you have Power Critical, seek out a DM for a feat swap.

Strike Mastery
Prerequisites: Critical Focus, any Strike feat, 14th-level fighter.
Benefit: When you score within your strike percentile, you can apply the effects of two strike feats.
Normal: You can only apply the effects of one strike feat to a given weapon strike.
Use: Automatic. When a strike feat is selected for use, the effects of the previous selected strike feat continue to function.

Strike Feats
Prerequisites: Base attack bonus (varies), Critical Focus.
Benefit: Whenever you successfully hit a target with a melee weapon attack, you have a chance to inflict an additional effect. The percentage chance depends on your critical threat range with the weapon making the hit:

20: 5%
19-20: 10%
18-20: 15%
17-20: 20%
16-20: 25%
15-20: 30%
14-20: 35%
13-20: 40%

Use: Selected. The character activates the feat (a free action), but strike attempts are automatic as part of attacks. Only one strike feat may be active at once, unless the character possesses the Strike Mastery feat.
Bleeding Strike
Prerequisites: Base attack bonus +11, Critical Focus.
On a successful roll, the target takes an amount of bleed damage equal to the weapon's base damage dice, which lasts for five rounds. No saving throw is permitted. Multiple strikes with this feat stack. Creatures that are immune to critical hits are also immune to the effects of this feat.
Crippling Strike
Prerequisites: Base attack bonus +11, Critical Focus.
On a successful roll, the target must make a Fortitude save or have its movement speed reduced to half for one minute. A successful saving throw reduces the duration to 1d4 rounds. The DC is equal to 10 + your base attack bonus.
Staggering Strike
Prerequisites: Base attack bonus +13, Critical Focus.
On a successful roll, the target must make a Fortitude save or be slowed (as the spell) for 1d4+1 rounds. A successful saving throw reduces the duration to 1 round. The saving throw DC is 10 + your base attack bonus.
Censoring Strike
Prerequisites: Base attack bonus +13, Critical Focus.
On a successful roll, the target must make a Fortitude save or be silenced for 1d4+1 rounds. A successful saving throw reduces the duration to one round. The saving throw DC is equal to 10 + your base attack bonus.
Blinding Strike
Prerequisites: Base attack bonus +15, Critical Focus.
On a successful roll, the target must make a Fortitude saving throw or be permanently blinded. A successful saving throw reduces the effect to a cumulative -1 penalty to attack rolls. The saving throw DC is equal to 10 + your base attack bonus.
Stunning Strike
Prerequisites: Base attack bonus +17, Staggering Strike, Critical Focus.
On a successful roll, the target must make a Fortitude saving throw or be stunned for 1d4 rounds. A successful saving throw reduces this to dazed for one round. The saving throw DC is equal to 10 + your base attack bonus.
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Announcements and News / Re: Wiki Updates v5
« Last post by Ast'aera on May 08, 2021, 09:21:05 AM »
Updated:
Dragonfire Adept
Recent Events (Historical Timeline)
Custom Feats
Custom Spells
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Announcements and News / Re: Wiki Updates v5
« Last post by Ast'aera on April 24, 2021, 10:52:47 AM »
Small changes in the past 2 weeks to:
*Elves
*Imil'vae
*Ephaesean Adeptus
*Fell Warlock
*Custom Scroll Scribing
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Announcements and News / Welcome DM Lethe!
« Last post by Faergol on April 22, 2021, 11:25:00 PM »
No not that one! And, no not that one either!

This is a new new DM Lethe! So be nice!
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Announcements and News / Note on Enchanting Skills
« Last post by Ast'aera on April 18, 2021, 07:40:20 PM »
Please note for all skill enchantments, the enchanting system will acknowledge only the FIRST skill on the book, and give you that skill in your enchanted items. (Some books have +1 of skill A and +1 of skill B, only skill A will get recognised for enchanting).
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Announcements and News / Re: Connecting to Myths of Atalan
« Last post by Ast'aera on April 09, 2021, 11:45:44 PM »
Updated.
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Announcements and News / Re: Wiki Updates v5
« Last post by Ast'aera on April 09, 2021, 11:01:44 PM »
NEW
*Eleven known NPCs

UPDATED
*Important NPCs
*Travel Times
*Ephaesean Adeptus
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Announcements and News / The New Quest System : Things to Know
« Last post by Ast'aera on April 09, 2021, 09:45:30 AM »
So we have a new quest system, and there are some bugs still being ironed out. If you find one please post it in the bug section of the forum here.
There are a few that might end up staying as while this system makes a LOT of quests easier to work with, other aspects are impossible or more difficult to do. Also some of the quests now are simple ones copied over from earlier versions of the server, and others are new. We expect to add many more new ones as we go.
 
THINGS TO KNOW:
*If at any time you have two quests that involve the same NPC active, the quest system will determine which one you get to do, and won't allow the other to progress without finishing that one first. We try to get around this by having an assistant to take the other quest turn-in where this happens. Let us know if you find others that don't work out.

*If you find a book in loot or from an NPC, this may be a LORE BOOK (not to be confused with the SKILL BOOKS you can buy at stores). These books come with quests. To start the quest, and yes this is weird, you must EQUIP the book and USE the USE book action. The quest should then start as normal and you can put the book back in your inventory. Lore book completions might not tell you when you get one, but they tend to give feats or titles of some kind that will show up on your character sheet afterwards. NOTE: The book may say it's a weapon, in order for the equipping to happen. Please ignore that part.
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